Lectures.
Time: Tuesday and Thursday, 2.30pm-4pm.
Location: Room 1234, Burnside Bldg.
Topics.
We consider the area of algorithmic game theory. We are interested in combining ideas
from economics (such as rationality and mechanism design) with concepts from theoretical computer
science (such as complexity and algorithm design) and applying them to "real-world" problems. Our approach
will be entirely mathematical. Theoretical concepts will, however, be complemented by examples drawn mainly
from computer science, e.g. network and traffic routing, online auctions, bandwidth allocation,
webpage advertising etc.
Specific topics for study include: Equilibria: e.g. Nash equilibria; Correlated equilibria; Sink equilibria.
Auctions: e.g. Combinatorial Auctions; Online Auctions.
Mechanism Design e.g. Pricing Mechanisms; Cost Sharing.
Coalition Games.
Complexity: Algorithms and Hardness results.
A list of the lectures as well as additional course notes be found here.
Co-requisites.
This course is primarily aimed at graduate students in mathematics, computer science
or economics. No formal experience with this topic will be needed, but a strong mathematical
background is necessary.
Textbooks.
The course textbook is
Algorithmic Game Theory by Nisan, Roughgarden, Tardos and Vazirani.
Assignments.
Course grades will be based upon assignments (30%) and a project (70%).
Assignments are posted here.
Here is a list of possible projects.